Reporting out on Project Stream’s learnings
“We had over a million hours of gameplay which we were able to anonymously analyze and there were very, very few outages at the ISP level. It was a tiny, tiny fraction of a percent, almost immeasurable in the data. The vast majority of challenges that players would face were environmentally inside their own homes. What we will do and are committed to doing is helping educate and inform players so that they can set up their system the best and optimizing their in-home setup to get the best experience. In some cases that might mean the player needs to upgrade the router inside their home.”
Phil’s thesis
“I think that there is a macroevolution shift that’s happening in all forms of media consumption, whether it’s music, whether it’s television, increasingly moving to streaming,” he said. “And I think games will eventually move to streaming in a very significant part, but I would never say exclusively because I think that in the same way that there are still a small number of people who buy blue ray disks to watch movies and there’s still a small number of people who buy CDs and vinyl to listen to music — and those tastemakers are super important to those categories — I think that will continue to prevail in games as well. But if we want to get games from tens of millions of people playing to hundreds and eventually maybe even billions of people playing, streaming is the only way to do that.”